S.T.A.L.K.E.R. 2: Heart of Chernobyl — Gameplay Trailer Deep Dive

Updated: Jul 15

This game is going to be a contender for game of the year when it drops in April of next year, within this five-minute trailer we are shown gameplay, story, mechanics, enemies, several zones, NPCs and so much more. After watching so many trailers through the past few days with E3 wrapping up, this one was a breath of fresh air. If you want to watch the trailer click here.

I want to start with the amazing graphics of this game. I have never been one to care much about graphics, they have never been a selling point to me. I would always prefer interesting gameplay mechanics over a game looking pretty. Fortunately, with Stalker, it doesn't seem like I'm going to have to choose one or the other, the gameplay looks amazing as well as the graphics. I'm not sure how a game can look this good meanwhile a game like Far Cry 6 can look so bad only coming out with a few months between them. At 2:20 into the video when the man with the radio in the gymnasium is dancing he steps on certain boards of wood and they lift and sink as they would in real life. This is such a small detail yet it caught my eye and made me amazed that we've got games like this that just look so incredible coming soon. That scene in the trailer is one of the best-looking scenes from a video game that I think has ever existed, from the leaves gently rustling in the wind to the sunbeams peering through the broken windows into the dust I can't explain how good this game looks.

The mechanic shown in the trailer where the main character throws a bolt into an anomaly-type rift and getting some reading on his Geiger counter-type device seems like it's going to be the main mechanic of the game. This mechanic could be used inside buildings to block certain ways and force players down specific paths. I'm not sure if there is radiation in this game similar to Fallout where certain zones are very radioactive and will hurt you or completely cut you off from going to them but I almost hope there isn't radiation or any other mechanics similar to it.

The environments in the game seem to be very diverse and beautiful/terrifying in their own right. From an abandoned school, a dead swamp, the campfire, a laboratory with teleporting monsters, to the rooftops on what looks like Chernobyl. This game looks like it is really swinging for the fences on this one, each zone looks completely different from the last, they all seem to be detailed perfectly and invoke a specific feeling in each of them.

This game looks incredible, while writing this article I watched the trailer probably 12 times and paused several times to stare at the detailed environments. I still for some reason can't get over the guy dancing and moving the boards, it really stuck with me. The weapons are varied from regular weapons we have in the real world like assault rifles and submachine guns to a lighting bolt gun. This game looks damn amazing, going just off of the trailers for games coming out next year, I bet this will be game of the year for 2022.


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