5 Changes Fallout 76 Made That Need to Be in the Next Fallout

If you've read any of my other posts on Fallout 76 then you would already know that I've actually been really impressed with the game so far. While it's not perfect, what Bethesda game is let's be honest, it is nowhere near the atrocity of a game that was released back in 2018. Not only do I personally think that 76 is a fun fallout game, and this is coming from someone who was repulsed at the notion of multiplayer Fallout, it actually incorporated several changes I think need to be in every Fallout game moving forward.

1. The separation of armor and apparel.

Very early on into 76 I got an outfit for ranger apparel that looked ridiculous and I slapped it on honestly as a joke. On muscle memory alone I went to put my actual armor on so I could have protection when it hit me that they, for the first time in the series, had been completely separated. In the Pip-Boy instead of just having one tab for apparel, now a new tab for armor has been introduced. I immediately loved this change as I always thought that all the pieces of clothing in previous games like suits or outfits that gave plus STR, CHR, etc. were utterly useless because it seemed like suicide to venture into the wasteland without armor. While one obvious argument to this is that you could just change outfits depending on the conversation or situation, let's be honest I think very few people are going to go through that level of min-maxing in Fallout. I love that now you can have your armor on but also wear any kind of apparel you want whether for buffs or just because the outfit hits right. This change needs to be in all future fallout games no exceptions and I'm surprised it didn't happen sooner.

2. The [NEW] tab in the Pip-Boy.

The armor tab wasn't the only new change made to the Pip-Boy in Fallout 76. The introduction of the [NEW] tab now shows you the most recent items you picked up and even how long ago. While this change didn't seem like a huge deal to me at first, it absolutely made a difference later in the game once you start picking up dozens of notes and holotapes. For me it can become easy to lose track, so this tab quickly became something I referred back to often as I was playing 76. While it may not be as useful for everyone, it's hard to argue with a change when it is made with quality of life in mind.

3. Removing the map from the Pip-Boy.

For the first time in the series, 76 has removed the map from the Pip-Boy. I'll be honest with you as I always am, I actually hated this change at first. Now you hit the start button to pull up the map and this is something I had to have bricked up multiple times for my first few hours in 76. Similar to the armor and apparel situation, my Fallout muscle memory was just so used to going to the map in the Pip-Boy that this change actively made me want to rearrange the drywall. Once I got used to it, I realize now that this change is 100% for the better. I realize this was probably done with multiplayer in mind, as the map in 76 shows you both player and event locations so I could see how this information would have been difficult to implement in the traditional Pip-Boy map screen. Regardless, it would be weird going back now, and honestly I loved the picturesque map design they went with in 76 and would love to see that in every new Fallout.

4. The C.A.M.P. system.

I'll be the first to confess that when building was introduced into Fallout 4 I saw it as the early downfall of the series. I know a lot of people like it, but for me I hated the entire settlement system and the idea of having to keep your settlers happy. Fortunately, this was *mostly* never forced on you in the game and you never had to build (except for one main story quest that made me want to throw my console in the dishwasher). With all that said after playing Fallout 4 multiple times I gave the building a chance and definitely don't share that same disdain for it that I used to. For the record I wanted to give context on that because no one is more surprised than me at how much I actually liked the C.A.M.P. system introduced in 76. If you haven't played 76, imagine the workshops in Fallout 4 but the C.A.M.P. is a personal workshop that you can move anywhere. In 76 you constantly need to repair, cook, and stash items, at least in the early game, so having a one-stop hub where you can accomplish all of this is fantastic. In Fallout 4, Sanctuary was basically the hub where I did all of that, but for someone like me who enjoys seclusion in the Fallout setting, the concept of having my own camp or base instantly stuck with me and it is something I think should be implemented in all future Fallout games if they are going to continue with the building mechanics moving forward.

5. In-building fast travel.

Oh hallelujah! It only took 4 games but we can finally fast travel in building interiors! There really isn't much more to say on this one other than I can't believe they've finally done it. If this isn't in every single Fallout game from this point on, I can personally promise you I'll be writing a letter to Mr. Howard himself expressing my disappoint. All I can say is thank you, we've wanted this for years.

While I know that for many people Fallout 76 still probably leaves a sour taste in their mouth, and I get it completely, Bethesda absolutely brought it upon themselves with the initial disaster of a release, I really do think it's commendable how much they've changed. So many quality of life changes that just make the game so much better to play, it would be disappointing to not see these carry over to the next Fallout game. While the game isn't free of problems, if you've been hesitant to play I truly believe now is the time and especially if you have Xbox Gamepass, which 76 is on, it's a no-brainer to at least give it a shot, I think you'll be pleasantly surprised.

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